iOS SDK

Through Yorkie iOS SDK, you can efficiently build collaborative applications. On the client-side implementation, you can create Documents that are automatically synced with remote peers with minimal effort.

If you want to install the SDK, refer to the Getting Started with iOS SDK.

Client

Client is a normal client that can communicate with the server. It has Documents and sends changes of the Document from local to the server to synchronize with other replicas in remote.

Creating a Client

We can create a Client using Client(rpcAddress: RPCAddress(host:,port:), options:). After the Client has been activated, it is connected to the server and ready to use.

let client = Client(rpcAddress: RPCAddress(host: "api.yorkie.dev", port: 443), options: ClientOptions())
try await client.activate()

Subscribing to Client events

We can use client.eventStream to subscribe to client-based events, such as status-changed, stream-connection-status-changed and peer-changed.

target.eventStream.sink { event in
switch event.type {
case .statusChanged:
()
case .streamConnectionStatusChanged:
()
default:
break
}
}

By using the value of the stream-connection-status-changed event, it is possible to determine whether the Client is connected to the network.

If you want to know about other ClientEvents, please refer to the ClientEventType.

Document

Document is a primary data type in Yorkie, which provides a JSON-like updating experience that makes it easy to represent your application's model. A Document can be updated without being attached to the client, and its changes are automatically propagated to other peers when the Document is attached to the Client or when the network is restored.

Creating a Document

We can create a Document using Document(key: "doc-key"). Let's create a Document with a key and attach it to the Client.

let doc = Document(key: docKey)
await client.attach(doc);

After attaching the Document to the Client, all changes to the Document are automatically synchronized with remote peers.

Editing the Document

Document.update(:,message:) enables you to modify a Document. The optional message allows you to add a description to the change. If the Document is attached to the Client, all changes are automatically synchronized with other Clients.

let message = "update document for test";
await doc.update({ root in
root.obj = [:] // {"obj":{}}
let obj = root.obj as! JSONObject
obj.num = Int64(1) // {"obj":{"num":1}}
obj.obj = ["str": "a"] // {"obj":{"num":1,"obj":{"str":"a"}}}
obj.arr = [Int64(1), Int64(2)] // {"obj":{"num":1,"obj":{"str":"a"},"arr":[1,2]}}
}, message: message);

Under the hood, root in the update function creates a change, a set of operations, using a JavaScript proxy. Every element has its unique ID, created by the logical clock. This ID is used by Yorkie to track which object is which.

You can get the contents of the Document using doc.getRoot().

let root = doc.getRoot()
print(root.obj!) // {"num":1,"obj":{"str":"a"},"arr":[1,2]}
let obj = root.obj as! JSONObject
print(obj.num!) // 1
print(obj.obj!) // {"str":"a"}
print(obj.arr!) // [1,2]

Subscribing to Document events

A Document is modified by changes generated remotely or locally in Yorkie. When the Document is modified, change events occur, to which we can subscribe using document.subscribe. Here, we can do post-processing such as repaint in the application using the path of the change events.

await target.eventStream.sink { event in
switch event {
case let event as LocalChangeEvent:
print(event)
case let event as RemoteChangeEvent:
for changeInfo in event.value {
print(changeInfo.change.message)
for path in changeInfo.paths {
if path.starts(with: "$.obj.num") {
// root.obj.num is changed
} else if path.starts(with: "$.obj") {
// root.obj is changed
}
}
}
}
}

Detaching the Document

If the document is no longer used, it should be detached to increase the efficiency of GC removing CRDT tombstones. For more information about GC, please refer to Garbage Collection.

try await client.detach(doc)

Reference

For details on how to use the iOS SDK, please refer to iOS SDK Reference.